NetGen+Research+Team+4


 * __ The 8 Norms __**


 * 1) **__ Freedom: __** The Net Geners expect to have the freedom to be able to choose where and when to work nowdays. They feel as if technology will be able to keep them out of the office. This is because Net Geners do not want to stay in an office working an office job. Net Geners also are not afraid to change jobs for better oppertunities including better hours, more money, and a more emotionally satisfying job. An example of this freedom Net Geners feel is freedom of choice. Now instead of listening to the top ten songs on the radio, they now go online and make their own playlist.
 * 2) **__ Customization: __** Net geners arent afraid to get something and customize it to make it their own. This is mostly because this geration grew up with personlized mobil phones. This generation has grown up getting what they want, when they want it, and where, and they make it fit their perosnal needws and desires. An example of this would be a personalized site like Facebook. Here you can customize everything including your picture, information, and friends.
 * 3) **__ Scrutiny: __** The Net gen knows to be skeptical online. For example, when an ad pops up thats too good to be true, this generation knows that this is most likely spam. Boomers marvel at the consumber research available; Net gen accepts it. Many Net geners dont realize that the private ddformaion may come back to haunt them.
 * 4) **__ Integrity: __** Net Geners care about integrity like being honest, considerate, transparent, and abiding by their commitments. They also have profound tolerance. they have wisdom becasue they have been so exposed to media and information. This generation for the most part value the act of doing good. An example of this would be when Net geners are trying to buy something online, they expect companies to be considerate of their customiers, employees, and the communities in which they opperate.
 * 5) **__ Collaboration: __** Net geners are natural collaborators. They can also be described as the "relationship generation". They tend to do this in chat groups, play multiuser video games, use e-mail, and share files for work and school. They like to be intouch which can be a bonus for companies. we want our opinions to be heard an﻿d accounted for. An example of this would be a site called N-Fluence networks where they can go and discuss brands and companies.
 * 6) **__ Entertainment: __** Net Geners believe in enjoying what they do for a living. They expect to be emotionally fulfilled. They see nothing wrong with taking a break to check Facebook or play an online game. Youtube would be a good example because videos can be a good way for Net geners to entertain themselves.
 * 7) **__ Speed: __** Net Geners expect an instant response all day every day. They assume everyone in the world will respond this quickly. They pressure ofl iving in an instantaneous environment can overwhelm some Net Geners. An example of this would be if a friend or family member does not email back right away, some Net Geners may be worried or irritated.
 * 8) **__ Innovation: __** Net Geners have been raised in a culture of invention. they want the latest and greatest product available. Innovation means rejecting the traditional command-and-control hierarchy. Net Geners dont want to toil in the same old bureaucracies as their parents. A good example of this would be the rapid pace Net Geners go through cell phones. They are always wanting an upgrade because of all the new capabilities the new one posses.

__Net Generation __- is the generation that belongs to the people around their late 20s and early teens.This age group has had the opportunity to grown up with technology, having it available since an early age.Technology has been useful for projects,school,work,entertainment,and many other things.The technology available are,computers,internet,video games,music videos,and have the opportunity to download music,videos,movies,games,and more.They have had technology available to help them advance doing things in a much faster and economic way.This generation will most likely be bright,and adaptable because of all the technology that is offered to help them succeed.

**1. Electronic Books **- The gestural interfaces of new electronic readers allow reading to become a tactile experience as well as an intellectual one. Ex: Ipad, Kindel "E- books." Comparison of e-book formats. Wikipedia, 16 February 2011. Web. []

**2. Mobiles **– The mobiles are a new computer internet access tool. In which the mobile will out number the number of accessing in the internet in regular laptops and desktops. Ex: Droid, Blackberry’s From Wikipedia, the free encyclopedia. "Mobile device." 29 January 2011. Web. []

**3. Argument Reality **-. Is a term where Bringing things to a visual in 3-D dimension or in a slide show a videogames etc.. And adapted with sensors in a device such Xbox control so that the experience of the technical product can be has realistic has possible. Ex: The yellow “first down” line seen in television broadcast of American football, Wiii From Wikipedia, the free encyclopedia. "Augmented reality." 16 February 2011. Web. []

**4. Game – Based Learning- **Is a branch of serious game that deals with applications that have defined learning outcomes. Educational video games. Ex: Online games ‘’Math Blaster’’ ‘’Reader Rabbit” 5.Gesture-Based Computing- **<span style="font-family: 'MyriadPro-Regular','sans-serif';">is a topic in computer science and language technology with the goal of interpreting human gestures via mathematical. **<span style="font-family: 'MyriadPro-Regular','sans-serif';">Ex. **<span style="font-family: 'MyriadPro-Regular','sans-serif';">Multi- touch gestures, Pen Computing <span style="color: #333333; font-size: 9pt; letter-spacing: 1.5pt; line-height: 115%; margin: 0in 0in 10pt;"> Matt Braga. "Why Gesture-Based Computing isn't as Natural as You Think ." twitter, May 18, 2010. Web. []. 6. Learning Analytics- is the use of intelligent data learning data and analysis models to discover information and social connections for predicting and advising people’s learning. ** EX: ** Facebook, Weather predicting // Wikipedia, the free encyclopedia //. Wikipedia, 14 February 2011. Web. []