NetGen+Research+Team+10


 * I**Net Generation - young people using technology for just about everything, the older generation has a hard time using electronics but our generation just knows how to use it instinctively. All of our resources come from either a computer, phone, ipod, etc. while the older generation watches news or reads the paper.

Electronic Books (E-Books)
A text and image-based publiation in digital form produced on, published by, and readable on computers or other digital devices.

Examples:
Ipads, itouches

Mobiles (handheld device, handheld computer or simply handheld)
A pocket-sized computing device typically having a display screen with touch input and/or a miniature keyboard.

Examples:
Mobile internet device Mobile internet personal digital assistant/ enterprise digital assistant calculator handheld game console portable media player personal navigation device Citation: "Mobile Devices" __Wikipedia.__ 2011. 29 Jan 2011<[]>

**Agumented Reality**
A live direct or indirect view of a physical, real-world enviornment whose elements are agumented by computer-generated sensory input, such as sound or graphics. It is related to a more general concept called mediated reality, in which a view of reality is modified (possibly even diminished rather than augmented) by a computer.

Game Based Learning
A branch of serious games that deals with application sthat have defined learning outcomes. Generally they are designed in order to balance the subject matter with the gameplay and the ability of the player to retain and apply said subject matter to the real world.Games often have a fantasy element that engages players in a learning activity through narratice or storylines. serious game digital games

**Gesture Based Computing**
Gesture-based Computing, also know as Gesture Recognition or Gesture-based Technology, is the ability to control electronic devices using natural body movements.

**Examples:**
The iPhone, iPad, Nintendo Wii, Microsoft Surface , and other gesture-based systems receive signals in the form of taps, swipes, touches or movements.

**Learning Analytics**
the use of intelligent data, learner-produced data, and analysis models to discover information and social connections for predicting and advising people's learning.

Examples:
Social Network Analysis Behaviorial Trust Analysis

**Freedom of Choice:**
You have the choice and the power to decide what you want in any element of life.

**Examples:**
Job, Media Files Citation: "8 Norms about the Way Generation Y Thinks - Dallas Generation Y | Examiner.com." //Washington DC News, Washington DC Information, Washington DC Events - Examiner.com | Examiner.com//. Web. 22 Feb. 2011. .

**Customization:**
The ability to make things how you want them with your own style.

**Examples:**
Avatars, Tv, Internet Browsers Citation: "8 Norms about the Way Generation Y Thinks - Dallas Generation Y | Examiner.com." //Washington DC News, Washington DC Information, Washington DC Events - Examiner.com | Examiner.com//. Web. 22 Feb. 2011. .

**Scrutiny:**
If Generation Y has done something they need to make sure it has a trade mark.

**Examples:**
Photoshop Citation: "8 Norms about the Way Generation Y Thinks - Dallas Generation Y | Examiner.com." //Washington DC News, Washington DC Information, Washington DC Events - Examiner.com | Examiner.com//. Web. 22 Feb. 2011. .

**Integrity:**
Youth that is taking time out for the benefit of others.
 * Examples:**

Citation: "8 Norms about the Way Generation Y Thinks - Dallas Generation Y | Examiner.com." //Washington DC News, Washington DC Information, Washington DC Events - Examiner.com | Examiner.com//. Web. 22 Feb. 2011. .