NetGen+Research+Team+1

Electronic Books: books that are available in digital format. Ex.: Kindle and Nook
 * Net Gen Ed**

Mobiles: Mobile devices that can acces the internet. Ex.: IPhone and Blackberry and Droid

Augmented Reality: Using mobile devices, augmented reality describes the enrichment of the real world with the virtual. Ex.: Matel Avatar Toys, Acrossair Augmented Reality Browsor.

Game- Based Learning:Game based learning (GBL) is a branch of serious games that deals with applications that have defined learning outcomes. Generally they are designed in order to balance the subject matter with the gameplay and the ability of the player to retain and apply said subject matter to the real world. Ex.: MAK, Army training, Imparta (pilot training).

Gesture- Based Computing: The technology to detect gestural movement and display its results. Ex:Sony Play Station 3 Controller, Microsoft Kinetic System

Learning Alaytics:is the use of [|intelligent data], learner-produced data, and analysis models to discover information and social connections for predicting and advising people's learning. Ex: Social network analysis, Behavioral trust analysis, Influence and passivity measure.

Net Generation: The Genaration of People who were born between 1980 and 2000. These people have grown up with the internet and this has changed their aproach to education, work and politcs. This generation was introduced to the technology since birth, where as the previous genetation had to re learn what they knew about thechnology in order to compete with this new generation.

The Eight Gen Norms: 1) Freedom; the Net Gen has alot of freedom because of our skills, we have more opportunities to explore and dont have to settle for the first thing. Ex. freedom of expression 2) Costumization:the Net Gen has many options to choose from its on just a matte of the individuals personality. Ex. Csotumazing shoes, lap tops, cloths 3) Scrutiny: The Net Gen is a very observative generation Ex. Research internet and social network 4) Integrity: The Net Gen is very honest Ex. Noodletools 5)Collaboration: Working with other internationally Ex. Net Gen Ed project 6)Entertainment: The Net Gen gets bored quckly their desire for entertainment is higher. Ex. Video games at work 7) Speed:Expectations to get things done faster have increased because of the internet. Ex. 4g internet serveice 8) Innovation: Expecting technology to get better and better every day. Ex. Computers, Cell phones