NetGen+Research+Team+12

** NetGenEd **
· Electronic Books- As the technology underlying electronic readers has improved and more titles have become available, electronic books are quickly reaching the point where their advantages over the printed book are compelling to almost any observer. Ex: Apple iPad, · Mobiles- are a powerful tool for learning and study and providing them to incoming freshmen. Ex: Cell Phone, Laptop. · Augmented Reality- enhances the information we can perceive with our senses. Ex: The yellow "first down" line seen in television broadcasts of american football games shows the line the offensive team must cross to receive a first down using the 1st & Ten system, A museum exhibition might use projectors and screens to insert "objects" into the real environment. · Game-Based Learning- The interest in game-based learning has accelerated considerably in recent years, driven by clear successes in military and industrial training. Ex: social game environments; non-digital games. · Gesture-Based Computing- an interesting technology, and the number of gestural devices on the market has grown over the past year. Ex: iPhone, The Wii. · Learning Analytics- refers to the interpretation of a wide range of data produced by and gathered on behalf of students in order to assess academic progress, predict future performance, and spot potential issues. Ex: online social interactions, extracurricular activities. Net Generation: The Net Generation uses digital tools to pass the time, play, learn, communicate and even think in new ways As a result, they develop new kinds of consumer needs, behaviors and relationships.

** Eight NetGen Norms **
1) Freedom; The Internet has given them the freedom to choose what to buy, where to work, when to do things like buy a book or talk to friends and even who they want to be. Choice is not confusing, the Internet is used to make informed decisions about what to buy, where to go, how to get there. They expect the freedom to choose where and when to work, and not be constrained by office hours. Ex:freedom of speech

2) Customization This generation changes everything in the world around them - their desktop, Web site, ring tone, handle, screen-saver, news sources, and entertainment. They want personalized experiences. The potential to personalize a product is important to the net Generation, even if the individual decides not to make any changes  Ex: Modifications Of Houses And Buildings.

3) Scrutiny Businesses targeting NetGen should expect and welcome intense scrutiny of its products, promotional efforts, and their corporate practices. Today's youth have the ability to distinguish between fact and fiction. They expect consumer information online that helps them decide what to purchase. However, in contrast. Many Net Geners still don't realize that the private information they disclose on social networking sites like Facebook may come back to bite them when they apply for a big job.   Ex: Google.

4) Integrity Technologies strip away the barriers between companies and their various constituencies likewise, integrity / Digital citizenship means that NetGen expects an ethical use of this tool not only by their school/ company/ organization but each other. Statistically more than 50% of Net Geners have downloaded illegal material, but do not see this as illegal or justify it on some other way.  Ex: Downloading illegal music from the internet

5) Collaboration The new generation of collaboration tools allow a new form of teamwork and cooperation, and collaboration on an international scale.  Ex: Online Communicating

6) Entertainment Net Geners expect to have work that is satisfying and emotionally fulfilling, and will expect to be able to play online games as a stress-break while at work. This has implications for policies and guidelines for working conditions.  Ex: Funny Tv Shows And Video Games

7) Speed NetGeners expect a quick response in their world which speed. This has implications for how technology is used to improve the speed at which NetGen learners access other students, their teachers, and their organizations and how it changes the way educators and students live their lives.Ex: Multitasking

8) Innovation The Net Generation expects innovation and improvement of the efficiency of organizations raised in a culture of invention.  Ex: New Technology